Archive For SpeedTree Tag

SpeedTree Interview: Admiring the Forest for the Virtual Trees

SpeedTree Interview: Admiring the Forest for the Virtual Trees

IDV's Kevin Meredith talks about SpeedTree's existence in the midst of upcoming trends.

Power of Cloud Can Enable Computationally Intensive Features Like Tree Destruction & Physics Effects

Power of Cloud Can Enable Computationally Intensive Features Like Tree Destruction & Physics Effects

SpeedTree's Kevin Meredith discusses the potential of the real-time foliage creator.

Technical Strides on PS4/Xbox One Will Result In Realistic Looking Foliage & Vegetation – SpeedTree

Technical Strides on PS4/Xbox One Will Result In Realistic Looking Foliage & Vegetation – SpeedTree

More technical strides in consoles means more vegetation akin to the real world.

SpeedTree Interview: Cloud Computing, Next Gen Consoles, Realistic Foliage and More

SpeedTree Interview: Cloud Computing, Next Gen Consoles, Realistic Foliage and More

We talk about the present and future of the virtual vegetation creator with Kevin Meredith.

SpeedTree on In-Game Wind Simulation: Good Behavior With Less CPU/GPU Processing Time is Tough

SpeedTree on In-Game Wind Simulation: Good Behavior With Less CPU/GPU Processing Time is Tough

"It’s always a balancing act between quality and performance."

SpeedTree: PS4 and Xbox One Will Allow for More “Photo-real Vegetation, Dynamic Destruction”

SpeedTree: PS4 and Xbox One Will Allow for More “Photo-real Vegetation, Dynamic Destruction”

Kevin Meredith talks next gen consoles, realistic foliage and Cloud computing potential.