Thief Mega Guide: Collectibles Sets, Loot Locations, Gold, Side Missions & Challenges

A complete guide for Thief.

This is a complete guide for Thief. Using this guide you will be able to find all the collectibles, loot, complete challenges and side missions,  earn gold, unlock trophies and achievements. This guide also includes a few pointers if you are having troubles running the PC version of the game which includes crashes, slow fps, audio issues, mouse lag, game does not start and more.

Thief sees the return of master thief Garrett. You can read our full review here.Thief features eight chapters and there is a fair bit to do in the game. Let us get started.

Collectibles Set | Loot Guide:

There are 27 collectibles in the game. Check out the video guide below.

Chapter 1 – Collectibles and Loot

This chapter has 4 collectibles. Check out the guide below to known exactly where you can find them.

Chapter 2 – Collectibles and Loot

This chapter has 5 collectibles.

Chapter 3 – Collectibles and Loot

This chapter has 5 collectibles.

Chapter 4 – Collectibles and Loot

This chapter has 6 collectibles.

Chapter 5 – Collectibles and Loot

his chapter has 6 collectibles.

Chapter 6 – Collectibles and Loot

This chapter has 6 collectibles.

Chapter 7 – Collectibles and Loot

This chapter has 4 collectibles.

Chapter 8 – Collectibles and Loot

This chapter has 2 collectibles.

Side Missions:

There are two Clients in the game that will allocate you side missions. They have been detailed below.

Ector

He will offer you three missions:

  • Hand Tailored: This will be made available after Chapter 1
  • Silence Is Golden: This will be made available after Chapter 3
  • Heartbroken: This will be made available after Chapter 6

Vittori

He will offer you three missions:

  • Happy Medium: This will be made available after Chapter 2
  • The Carnal Connoisseur : This will be made available after Chapter 4
  • Sideshow Attraction: This will be made available after Chapter 5

Thief Challenges and Earning Gold:

Ever chapter in the game has a set of challenges that you compete in. These have been detailed below.

Chapter 1:

  • Earn 125G for remaining undetected
  • Earn 100G for Extinguishing nine flames
  • Earn 75G for taking down enemies via headshots
  • Earn 150G for gathering all the loot

Chapter 2:

  • Earn 250G for remaining undetected
  • Earn 200G for 10 pick pockets
  • Earn 175G for taking down enemies
  • Earn 250G for gathering all the loot

Chapter 3:

  • Earn 300G for remaining undetected
  • Earn 250G for no kills or knockouts
  • Earn 200G for five aerial take downs
  • Earn 250G for gathering all the loot

Chapter 4:

  • Earn 350G for remaining undetected
  • Earn 275G for 8 pick pockets
  • Earn 250G for ten take downs
  • Earn 280G for gathering all the loot

Chapter 5:

  • Earn 400G for remaining undetected
  • Earn 300G for taking no damage
  • Earn 275G for 12 take downs
  • Earn 350G for gathering all the loot

Chapter 6:

  • Earn 425G for remaining undetected
  • Earn 300G for disabling 5 traps
  • Earn 300G for 10 take downs
  • Earn 400G for gathering all the loot

Chapter 7:

  • Earn 500G for remaining undetected
  • Earn 300G for using enviornment
  • Earn 325G for 15 take downs
  • Earn 450G for gathering all the loot

Chapter 8:

  • Earn 550G for remaining undetected
  • Earn 300G for using environment
  • Earn 175G for using 14 take downs
  • Earn 325G for gathering all the loot

Achievement/ Trophy Guide:

Using the guide below you will be able to unlock every trophy or achievement in the game.

Obsessive Compulsive

You need to steal all loot and collectibles in a single chapter. See collectibles guide above.

Sleight of Hand

This is a simple one to unlock. Simply pick 100 pockets in a single playthrough of the game.

Quickly Pick a Lucky Lock

Picked a lock with masterful speed

Something to Prove

You need to finished the game with a custom difficulty of 700 points or more. We have the entire walkthrough for this. Check it out here.

Dark Archer

You need to complete 10 optional Thieving Objectives to unlock this trophy.

Legend in Leather

You need to complete 25 optional Thieving Objectives to unlock this trophy.

Mint Condition

You need to finish 3 consecutive chapters without taking damage.

Focus on the Tasks at Hand

You need to pick a pocket and a lock using the focus ability

A Moral Victory

You need to finished the game without a single kill or knockout. Refer Something to Prove above.

One Step Ahead

You need to disarmed ten trap mechanisms.

Clear Headed

This trophy will get unlocked when the player has reached the final chapter without using the focus ability. Refer Something to Prove above.

Hard Times

Finished the game on Master difficulty

Modesty Denied

You need to scored 5,000,000 or more in a Challenge Map.

Child of the Shadows

You need to finish a single chapter without alerting anyone. Refer Something to Prove above.

Hail of Glass

Shot a bottle in mid-air with an arrow to unlock this trophy/achievement. You don’t need any special abilities to carry out this move.

Health Hazard

Killed or knocked out 10 people using the environment. Simple enough.

Priceless

Completed a collectible set. Refer the collectible guide above.

What’s Yours is Mine

You need to find all collectible sets in the game. Refer the collectible guide above.

Hidden Agenda

You need to discover 15 secret areas.

Finders Keepers

You need to discover all secret areas.

Cache Dispenser 

Used 40,000 gold

Working Overtime

Completed all client jobs in The City. Refer Side Missions guide above.

Dastardly Deeds

Completed all Basso Jobs in The City

All That Glitters

Stole 5 collectibles

Predatory Drive

Finished the game in 15 hours or more

Secret Achievements

Happy Birthday 

Sweet sixteen. Snuff said.

Old Habits Die Hard

Found all the secret stashes in Moira

Two Faced

Uncovered Lyegrove’s secret

The Drop

Finished the Prologue

Lockdown 

Finished Chapter One

Dust to Dust 

Finished Chapter Two

Dirty Secrets 

Finished Chapter Three

A Friend in Need 

Finished Chapter Four

The Forsaken 

Finished Chapter Five

A Man Apart 

Finished Chapter Six

The Hidden City 

Finished Chapter Seven

The Dawn’s Light 

Finished Chapter Eight

Fixes for PC version:

  • Black screen on start up:  Either run the game in framed/window mode. If this does not work for you try deleting the game’s saves. Make sure you back up your saves though.
  • Mouse Lag variation: Open Thief\Engine\Config\BaseEngine.ini and change OneFrameThreadLag to False.
  • Game Crash or game not running: Make sure you have the latest drivers fro your graphics card and check file integrity via Steam.
  • Low FPS: Make sure you have a gaming PC that has the recommended hardware. Try and close down background programs. If this does not work check whether you have the latest drivers for your graphics card.
  • Sound issues: Try and change the language or update DirectX.

Note: This guide will updated once we have more information about the game. You can also check out the complete video walk-through of Thief  here.


  • carbonFibreOptik

    Regarding the PC issues section, the PC version is not well-optimized and some higher-level shader functions only serve to kill your framerate. The number one thing you can do to speed up the game is to ~disable~ contact hard shadows. They actually don’t have a use in the game (the parameters necessary for the feature aren’t set on any given light sources) yet it almost quadruples the GPU power and doubles the vRAM needed to render all real-time shadows.

    The other useless feature is screen-space reflections. Close to all reflective surfaces in the game aren’t given the SSR shader option. The ones that do are puddles, but usually with non-SSR puddles right next to them. This makes SSR look out of place, along with barely being used and in my opinion never being used in an artistically appealing manner. The hit when enabling this is that those surfaces ALWAYS RENDER even when occluded (double-rendering some things in the process!). Also to facilitate the screen-space cloning, there is a permanent reflective plane below the map that always renders the SSR shader. This means the rarely-used and costly reflections are always eating up graphics resources. Killing this option may in some cases ~double~ your framerate (notably if you are close to your vRAM limit without it enabled).

    Hope that helps, and I recommend summarizing what I said in the bottom of the article. Spread the help!

  • General Rush Hour

    “There are two Clients in the game that will allocate you side missions. They have been detailed below”

    Actually there are three, forgot Basso. He´s got about 15-20 missions you can do.

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