Titanfall Xbox One Confirmed at 792p Resolution

Respawn looking to increase performance and resolution after launch.

Posted By | On 10th, Mar. 2014 Under News


Reports surfaced on the weekend that Respawn Entertainment’s Titanfall would be shipping at 792p resolution, and this was confirmed by Digital Foundry in an interview with lead engineer Richard Baker. This is despite rumours that the final resolution would be above 792p and closer to 900p when the game launches.

“We’ve been experimenting with making it higher and lower. One of the big tricks is how much ESRAM we’re going to use, so we’re thinking of not using hardware MSAA and instead using FXAA to make it so we don’t have to have this larger render target.”

Baker did reveal that the resolution is likely to increase going forward though whether it will be 1080p or 900p will depend. “We’re going to experiment. The target is either 1080p non-anti-aliased or 900p with FXAA. We’re trying to optimise…we don’t want to give up anything for higher res. So far we’re not 100 per cent happy with any of the options, we’re still working on it. For day one it’s not going to change. We’re still looking at it for post-day one. We’re likely to increase resolution after we ship.”

As for the frame rate, Baker stated that, “A lot of the performance is on the GPU side. There’s still room for optimisation and we’re still working on it,” Baker commented. “Ideally it would have been a rock-solid 60 all the time when we shipped but obviously when there’s big fights going on, lots of particle effects, lots of physics objects…we’re still working to condense the systems, make them more parallel so we can hit 60 all the time, ideally.”

“There was an issue with decals taking a lot more time than they should which we fixed for launch. The worst-case scenarios are better, I think. The average is probably about the same as the beta.”
Titanfall will release on March 11th in North America and March 14th in Europe for Xbox One and PC. The Xbox 360 version will be out on March 25th/28th.

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  • Orion

    They’ve taken the time to convey the message that they’re tinkering with eSRAM and they don’t know everything about that while also proving it isn’t a bottleneck with the 1080p no AA option.

    Really love how open Respawn is with gamers. You ask a question, they answer it. Support these guys because this is how developers SHOULD be.

    • Mikeherp Derp

      ESRAM is a bottleneck, misterxtard dunce. You probably don’t even know what a framebuffer is or its relation to ESRAM, yet you gobble up misterxturd’s wrong and delusional feces every day.

    • Psionicinversion

      You know what a bottleneck is cus youll be sucking on it like a little baby when xbox comes to rain on your parade!!!

    • Mikeherp Derp

      I’m looking forward to Xbox outselling PS4 2:1.

      Oh wait, the opposite is happening.


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