Xbox One eSRAM Can Cause Minor Issues Managing Render Targets – Adventure Time Dev

Vicious Cycle Software CEO also talks higher visual fidelity versus a better frame rate.

Posted By | On 19th, Jun. 2015 Under News

xbox one amd

The Xbox One may have seen a range of new AAA announcements and reveals this past E3 but some issues still remain for developers to tussle with, including the much-discussed eSRAM that powers the console.

GamingBolt spoke to Eric Peterson, president/CEO and art director of Vicious Cycle Software which is working Adventure Time: Finn & Jake Investigations for current and previous gen platforms, about the console’s capabilities and obstacles faced while developing for the Xbox One.

Peterson stated that, “Working with the Xbox One can be challenging at times because it uses eSRAM compared to the PS4’s unified memory. This can cause minor issues managing render targets, where some post processing render targets end up within the slower memory on the system. With enough time, it is something that can be ironed out to ultimately achieve better performance.”

For now, the frame rate and resolution of the game on PS4 and Xbox One is still up in the air so don’t expect 1080p/60 FPS just yet. “We are in the process of determining what resolution and frame rate the game will be at this time. Our preference however, would be to provide a higher visual fidelity verses a faster frame rate. With a classic adventure style game, we don’t feel the frame rate is as vital to the game as the quality of the visuals, so we wouldn’t want to sacrifice them for the extra FPS.”

Adventure Time: Finn & Jake Investigations will be out in October 2015 for PC, PS3, PS4, Xbox 360, Xbox One, Wii U and 3DS.

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  • Fweds

    Well it just shows that this company is not up to speed perhaps they should ask MS engineers to show them how its done as their type of games are not going to get much of a look in if they are not at 100 percent when the Xbox One 360 emulation comes to Xbox One soon.

    As for Resolution over frame rates eh no we have seen time and time again that stable FPS are more important than resolution.

    • theduckofdeath

      These guys made that godawful Robotech Invid Invasion game on XBOX.

  • Truthhurts24

    Every dev has a different opinion about Xbox and DX12.

  • Well you get what they give to you.

  • 2econd gpu unlocking

    Turn 10 has no problem using it with 4xMMSA at 1080p 60fps.
    And we never asked for this game anyway.
    So Make it PS4 exclusive then.

    • Starman

      lol … Tell them again ! ‘we didn’t ask for it” we don’t want it .. “give it to sony , as an exclusive then” …

    • Fweds

      Actually I’m inclined to agree, Since E3 these excuses seem very weak, if they are not good enough to program Xbox One games properly but claim they can do it okay on ps4 then go ps4 only, we don’t want poorly programmed games on Xbox One that is PS4 territory.

  • Starman

    The words from the mouth of another indie dev that never developed on pc using eSRAM …LOL They kill me .. go interview a real dev , one that says “I run into the same problems with development on pc as xb1” that , coming from the mouths of CD project red and the devs on Alien Isolation … they also said it was no problem

  • Mark

    They’ll be releasing the PIX tool to help assist studios with the Esram this yr, if not already. For me, doesn’t matter, Gears 4 & Halo was impressive enough for me to know what the system can put out, with proper talent behind it.

  • Devon Day

    Convenience over power. This has been the staple for generations. Developers want to create games using the most of their resources without spending any additional ones on hardware performance spikes. Neither the One nor the PS4 are difficult to develop for, but unified memory helps developers using more of their time on their own product as opposed to fiddling with optimization.

    Interesting since the Xbox 360 championed this idea and the PS3 did not in the previous gen. Quite a turn of events if you ask me.

  • kee1haul

    Interesting he said that once the eSRAM is ironed out, it will ultimately achieve better performance. I’m also pretty sure they are not very clever developers since Microsoft will actually teach them how to use it for free if they ask…

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