Xbox One X HDR Implementation Requires Two Sets of Images, PS4 Handles It Automatically – Raiders of the Broken Planet Dev

That’s actually really interesting to learn about.

Posted By | On 07th, Sep. 2017 Under News | Follow This Author @Pramath1605


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The big thing for both the Xbox One and the PS4 has been, as far as I am concerned, not 4K, but HDR- higher resolution is all well and good, but in my opinion, it is the greatly enhanced visual quality you get via HDR implementation that truly makes a difference. And one of the games that will support HDR on consoles is MercurySteam’s Raiders of the Broken Planet .

We’ve heard a lot about how the PS4 Pro and the Xbox One X handle 4K implementation– but what about HDR? In an interview with GamingBolt, Dave Cox of Mercury Steam, currently working on Raiders of the Broken Planet for PS4, Xbox One, and PC, explained how HDR works on both systems.

“Xbox One X required us to generate two images, an HDR one and a LDR one, to be used on non-HDR compatible TVs. On PS4, this process is done automatically by the system, simplifying things greatly,” Cox explained. “Overall, the process has not been too costly because Mercury Engine 5 already worked with HDR assets.”

This is actually interesting, and not something that many knew about before- I imagine it makes sense, but I am a bit surprised Microsoft didn’t add functionality to automatically downscale HDR images to LDR into the Xbox One X, as well. May be in the future, but as of right now, the game supports HDR on the new consoles and it’s easier to get it done on the PS4.


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  • nodixe

    You guys are awesome. I always love to read the sh*tposting by the fanboys cuz they always bring up issues that nobody wants to talk about. But because I like both consoles and because I’m a bigger fan boy of facts I feel compelled to correct a few things:
    1. The original HDR10 spec did require a HW chip. Since then they have modified it to include a software version. They are both “real” HDR because they use the PQ eotf (vs gamma eotf). I’ve never heard of
    2. The SW ver allowed for HDR@1080p to be retro implemented on digital gfx/gaming systems because they have a different content protection programming (vs protected signal path in TV’s and disc players) and because its not tied to the UHD standard.
    Ps4- (no chip) HDR games
    Ps4 pro- (has chip) hdr games and hdr digital media
    Xb1S- (has UHD disc player) HDR for games and both physical and digital media.
    Xb1- I dont think the content protection system allowed for retro HDR implementation.
    In home theater HDCP 2.2, HDR10 (PQ eotf), 4K (2160p), rec.2020, and Dolby Vision (dynamic HDR10) are all tied to UHD bluray spec.
    3. ?

  • d0x360

    It’s not difficult for the developer, it’s literally reading what rendering mode the console is in when the game boots and either turning HDR on or off. Allowing the developer to choose doesn’t add more than 30 seconds worth of work…


 

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