XCOM: ‘2K made a creatively brave decision and offered full support’ – lead designer

“Full credit goes to 2K.”

Posted By | On 16th, Oct. 2012 Under News | Follow This Author @KartikMdgl

XCOM has received a lot of critical praise and we recently talked to Jake Solomon, designer and programmer for Firaxis and Lead Designer on XCOM, where he revealed a lot of new things. Our interview will be published soon, but here’s what Solomon says about why they made the decision to release the game on consoles.

“We didn’t think so because we knew the original game was awesome, and if we could get people fired up about the game, it almost didn’t matter what hardware you were developing for. And full credit goes to 2K for fully backing us up during development, which was a very creatively brave decision,” he said.

When asked about whether consoles offer a stream lined development process like the PC, this is what he had to say.

“There are some production advantages to working on consoles because obviously their hardware is consistent, and any PC developer can tell you how much fun compatibility testing can be. But I love them all – it’s been a great console generation cycle.”

We reviewed XCOM: Enemy Unknown and gave it a glowing score, you can read about it here. Let us know what you think in the comments section below.

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  • Frustrated Ironman

    Full support? Creatively brave? BS. I love the game, but the bugginess has been a deal killer.

    17 hours into my Ironman campaign (only autosaving allowed) the game crashed and became impossible to load without crashing again.

    If you are going to play this game (and it is a good game) avoid Ironman mode and save like crazy.


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