Yoshida Confirms Unannounced PS4 Games In Development For 2016, Gravity Daze Runs At 60fps And More

Also, PlayStation VR headset to run at 90hz.

Posted By | On 18th, Sep. 2015 Under News | Follow This Author @GamingBoltTweet

Uncharted 4: A Thief's End

In an interview with reputed Japanese games publication Famitsu, PlayStation executive Shuhei Yoshida has confirmed that Sony Worldwide Studios have unannounced games in development for the PS4 in 2016. He stated that they have Guerrilla Game’s Horizon Zero Dawn, Gravity Daze 2 and The Last Guardian but there are more games to come in 2016 which would make the year “amazing” for PS4 fans.

He also revealed that the PlayStation VR headset will run at 90Hz frames per second but confirmed that they pushed for 120Hz. According to him 120 fps was a challenge but eventually they settled down for 90hz. Furthermore he also confirmed that Gravity Daze 2 will run at 60 frames per second on the PS4. You can read the full interview here but remember, it’s in Japanese.

Sony already has a strong line up for 2016 including the likes of The Last Guardian, Uncharted 4: A Thief’s End and Horizon: Zero Dawn. So possibly, Yoshida is talking about the new IP from Sony Bend, Gran Turismo 7 and Quantic Dream’s new game. Obviously this is an assumption on our part but the respective developers are confirmed to be working on new games. In the past, PlayStation India boss Atindriya Bose had hinted in an interview with GamingBolt that they have bigger and better games in 2016 for the PS4. Looks like this is our first official confirmation regarding the same.

Thanks, Neogaf user ZhugeEX for the translation and GamingBolt’s Bill Smith for further explanation.

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  • XbotMK1

    PlayStation VR runs at 120 Hz but it has an option for 90 Hz.

    • Psionicinversion

      yeah and guess how it does it? interpolation. artificially adding frames to boost the fps count because well lets face it unless its an andie or a remaster nearly all games never hit even 60fps on psfail

    • Karl Maly

      btw games run better on ps4 than xbox thats why there selling more and more stuff than xbox ever will lol u xbox fanboys going on playstation articles to damage control them is prett sad

    • Psionicinversion

      actually they dont some high profile games like witcher 3 running at 900p on xbox and 1080p on ps4 run better on xbox becuase the system is less stressed in demanding applications.

      Lets wait for battlefront that with frostbite engine visuals and Need for speed to see which holds its framerate better

    • XbotMK1

      Actually the reason why some games have a tiny frame rate advantage on Xbox One is simply because some games are dumbed down for parity (Mad Max Asasin Creed Unity) and some games are optimized better for Direct X and are CPU bound. But resolution and graphics are governed by the GPU which is why the Xbox One will never match the PS4.

      Asasins Creed Unity and The Witcher 3 don’t use Asynchronous Compute and they weren’t optimized well for the PS4. The PS4 and Xbox One have the same CPU besides a %9 difference in clock speed. A %9 difference in clock speed wouldn’t create a framerate disparity like we saw in those games which proves they weren’t optimized well for the PS4.

      Microshaft even upclocked their CPU and GPU at the last minute out of fear for the PS4 being stronger. Then they freed up GPU resources from the Kinect that they were trying to shove down everyone’s throat. If a game uses Asynchronous Compute and is optimized equally on each platform, the PS4 will allways have better performance. If yiu’re still denying this and damage controlling for Microshaft, you’re pathetic. It’s time to stop lying and damage controlling for Xbox One. It’s sad.

    • Psionicinversion

      what lmao, they upped the clock speed because there cooling solution had the headroom thats it.

      AC untity and parity so why does PS4 run at 900p struggling with 30 yet budget grade hardware like i3+750Ti rock 1080p 30??? is that xbox dumbing it down??

      somple fact is for the ps4 to achive “greatness” it needs developers solely prodcuing for the ps4 with cuistom game engines desi8gned to squeeze every last drop

      If you werent such an idiot youd realise that multiplatform game engines cater for the majority not the minirotity which s consoles. If multiplats catered solely for PC we’d have some AMAZING grpahics but of course downgraded via comsole

    • justerthought

      You seem to be living in the past, assuming things are still the same. The 360 had an advantage over the PS3 with 3rd party multi-platform games due to the CELL being underused. But things have changed with the PS4.

      It is the PS4 that is now king of the 3rd party multi-platform games and runs the majority of them better than the XB1. Even the games that don’t run so well at launch, eventually come up to speed once patched and optimised properly. We saw that with AC Unity and The Witcher 3.

    • FreeRyu

      Your on every PS4 and Xbox One article so does that make you pathetic too?

    • justerthought

      What you say is true. The Witcher 3 was not optimised well for PS4 when released. I agree it had nothing to do with the XB1 CPU running at a faster rate, because after all the patches it now runs great on PS4.

      The PS4 optimisation was done after the games release so all credit to the dev for eventually delivering the goods. That gave the XB1 a brief moment of glory but in the long term the PS4 eventually wins due to the superior 1080p clarity once the frame rate is optimised.

    • justerthought

      After all the updates, The Witcher 3 now runs perfectly at 1080p on PS4. The XB1 is still stuck on 900p, so PS4 runs the game better due to the impressive clarity.

    • Psionicinversion

      The ps4 does not run witcher 3 at 1080p perfectly at all.

    • Psionicinversion

      also the ps4 would not be able to run 60fps. how do you associate 44% increase in resolution over 900p = 100% more power needed for 60fps? math dont work out

    • Karl Maly

      btw u spelled indie wrong and xbox gets loads of indies playstation just welcomes them more hence why ps4 is superior than xbox and 25 million people and counting would agree

    • Psionicinversion

      ah yeah all them andies lol… sorry been drinking so must of escaped me

    • XbotMK1

      Interpolation has nothing to do with the screen refresh rate. PlayStation VR has a 120 Hz refresh rate. Interpolation has to do with the game.

      I would gladly play a game that looks as good as The Last of Us Remastered in VR. The only thing that is a fail here is you.

    • Psionicinversion

      apart from the fact VR NEEDS a framerate of 75 fps or higher. Higher the better

      Your not getting last of us on VR. Tbh id be surprised if any AAA game on VR was more than 720p on PS VR

    • Michael Norris

      Dude you try way to hard,also i bet you most VR games will run at 1080p.Ps4 has 32 RoP’s ”Render output Units” which will help with rendering for VR.Also i am sure Playstation VR has some hardware that helps performance overall anyways.

  • Karl Maly

    love it when xbox fanboys come on playstation articles to damage control the system thats destroying them in every way pretty sad

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  • MrSec84 .

    2016 is certainly shaping up to be an utterly phenomenal year for PS4 AAA exclusives:
    1)Horizon: Zero Dawn, 2)Uncharted 4, 3)The Last Guardian, 4)Gravity Rush 2, 5)Ni-Oh, 6)Gran Turismo 7 (already confirmed coming before 2017 by Kaz at PD), 7)Ratchet & Clank, 8)RIGS, 9)Yakuza 6 and 10)King of Fighters 14.

    Sony London have been busy on a few things for a while, didn’t release any major exclusives last generation, so they could be announcing something at Paris Games Week, both The Getaway and Eight Days never got canceled, so both could still be in development.
    It’s confirmed Bend have a new IP in development, this will most likely be announced at PSX in December.
    Sucker Punch Productions have been working on a new game since Infamous Second Son shipped, they could have a new Infamous game or a new IP in the works, another PSX announcement most likely.
    Cory Barlog already confirmed a new God of War is in development for PS4, but Santa Monica are a big studio and they have plenty of staff to be making multiple big AAA projects.
    Naughty Dog are known to be working on something besides Uncharted 4, potentially a new The Last of Us, although that likely won’t come until 2017.

    Sony Japan are reportedly working on a huge Final Fantasy style RPG, which could be announced at PSX.
    They’re a huge studio, the biggest Sony has, besides this and Gravity Rush they could definitely have a couple of other big games that have been in development since Puppeteer and Knack shipped.

    Quantic Dream have been working on a new IP for PS4 for well over 3 years at this point, that seems like a likely prospect to be announced at Paris.
    Level 5 were meant to announce a new PS4 exclusive at E3, but it seems likely they’ll announce whatever that is at either Paris or PSX in the coming months.

    Capcom probably have some more PS4 exclusives in development besides Deep Down, maybe another new IP or a new Devil May Cry.

    Tonnes of things could definitely happen at Paris Games Week or Playstation Experience. It’s an awesome time to be a PS4 owner!


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