HAPTICS AND ADAPTIVE TRIGGERS IN ASTRO’S PLAYROOM
The DualSense’s haptic feedback and adaptive triggers have been a focal point of Sony’s marketing and promotions for the PS5- to the extent that they made an entire game to showcase some of the best ways those features can be used. Astro’s Playroom is full of examples of both features being put to excellent use. Nearly every level in the game comes up with interesting new ideas for how the haptics and the adaptive triggers can be used (and it helps that the core design of the game itself is fantastic as well).
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