Some Giant Enemies Will Go Down Easily While Other Regular Sized Enemies Pose A Mortal Threat To Your Existence
This particular issue is pretty commonplace in RPGs, where an enemy’s strength level and health points dictate how tough fighting them is going to be. Common logic suggests that a bigger enemy like a golem would be exponentially harder to take down than a regular skeleton who can barely walk straight let alone swing a sword with all that might. But that’s very possible in games like Dark Souls, where a giant enemy in an early-game area will be much easier to take down than a cannon-fodder enemy in a late-game area. Dealing with this nonsensical game logic can be frustrating, but it’s undoubtedly funny as well.
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