10 Gaming Trends That Died This Generation

We look at the fads that lost their way between 2006 and the present day.

Posted By | On 07th, Apr. 2013 Under Feature, Gallery | Follow This Author @GNReith

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Gaming tends to go through cycles. Console cycles, patterns in genres and the all important gamer habits are just some of the trends that grip the industry from time to time. Trends rock the industry at regular intervals but, as the name implies, they seldom last any length of time at all.

Whether they were just flashes in the pan or those rare long held trends within gaming, there were plenty of habits that died out in the seventh console generation. As we hail the end of the PS3/Xbox 360/Wii era, we’ve listed ten of these dead trends for you.

Do you agree with our list? Do you have anything else to add? Let us know in the comments section below.

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Nintendo began the visual gimmicks of this generation with their introduction of a second screen on the DS. During the handheld's initial year, too many games wasted this potential to create mediocre dual screen experiences. There has been far more visual monotony than this though. Zelda: Twilight Princess and Elder Scrolls: Oblivion were two titles that criminally overused bloom lighting; a trend many 2006 games abused. Though it died out fairly quickly over the coming years, Nintendo and Sony's push into 3D gaming hasn't taken off in quite the way they expected, resulting in a late generation trend that arguably finished before it even started. 3D is still prominent in the film industry, but it never quite gained traction in gaming.

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