7. Zodiac Assassin
Originally in development at Sony's Cambridge wing, Zodiac Assassin was set to be a Kill-Bill-esque adventure featuring a female assassin. The use of stealth and disguises doesn't exactly sound like original gameplay design, but the decision to base at least one part of the game during the day of the dead in Mexico immediately whets the level design whistle. Sony scrapped the project in favour of acquiring Heavenly Sword, but who knows how ZA may have turned out if it was allowed to be finished.
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