10 Things We Want To See Battlefield In 4

Posted By | On 21st, May. 2012

Page 3 of 3

No Regenerating Health

The most expensive paperweights you’ll ever see

I know there’s always pressure to conform, but regenerating health has no place in a Battlefield game. The idea of a medic or support class is made entirely redundant by this, and it effectively makes all games a frontline spam once players only need to get behind the nearest corner to regen their health. If I wanted a faster pace shooter, I would have picked Call of Duty.

128 Player Games

I understand that this is a big ask and would be hell on earth to attempt, but it would be great to see game types in Battlefield that can accommodate 128 player matches. MAG on the PS3 shows such high numbers are doable, so it would be great to see such huge games incorporated into battlefield.

Separate the Classes Better

With Battlefield 3 in particular, it feels like the classes of the series have become more and more interchangeable. Aside from snipers, the three other classes are too similar, with all of them seemingly possessing anti-vehicle options, and med packs being made redundant by health regen. The guns wielded by the support and engineer classes are also too formidable, making the rifles of the assault class feel neutered by comparison. Separating the classes and giving them completely unique abilities, strengths and weaknesses would solve this issue, and it would also promote more teamwork.


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