10 Things You Ought To Know About Beyond: Two Souls

David Cage is the filmmaker of all time, or is he?

Posted By | On 28th, Aug. 2012

Page 2 of 3

There will be QTEs

QTEs are back and, though other games spoil their name, I know Beyond will make them good again.

It just wouldn’t be a Quantic Dream adventure without quick time events, now would it? To see them as standard QTEs is unfair though, as games like Heavy Rain and Fahrenheit turned this often maligned gameplay mechanic into art form. Rest assured, the gameplay hasn’t strayed too far from its routes, with Beyond looking surprisingly action packed in comparison to Cage’s previous titles.

Players will have “direct control”

Whilst quick time events aren’t going anywhere any time soon, David Cage has picked up the habit of referring regularly to the “direct control” players will have in Beyond: Two Souls. No idea on what this specifically refers to, but it’s likely to mean the driving sections and areas where you play Aiden where the game is not controlled entirely through button prompts and quick time events.

You can play as a ghost

Like Casper, but with a vengeance!

So yeah, you get to play as Aiden, the mysterious spirit who follows Jodie throughout Beyond. As you might have hoped, this does mean that some of the game’s puzzles will involve possessing enemies and inanimate objects. Hopefully Quantic Dream will fully realise this mechanic, as it’s a cool idea that few games have ever successfully mastered.

A branching storyline

It might not have as many endings as Heavy Rain, but choice is always a good thing.

Just as in Heavy Rain, Beyond: Two Souls seems set to offer branching storylines based on what decisions the player makes. We may be lucky enough to get as many endings as Heavy Rain (which had a total of 26 endings) but, even without this absurd amount of endings, it will add to the player immersion significantly if players can have an impact on the story.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

Halo Studios' Brian Jarrard says the remake coming to PlayStation is "just going to mean more Halo for everyon...

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Jamie Griesemer also lambasted the new sprint. “We have no vision for what this is supposed to be, here’s ...

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Director Greg Hermann says the studio will "continue to push the boundaries of technology" while maintaining t...

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Instead, Halo Studios is "trying to basically make something that stands kind of shoulder to shoulder" with th...

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

"I’m ready. Anytime. Krogan? Salarian? Turian? The possibilities are endless," said Jennifer Hale, though sh...

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

"We are competing more and more with everything from TikTok to movies," said the president of Xbox game conten...