Being Completely Invisible In Dark Corners
One of the biggest draws for Splinter Cell franchise was its rather intriguing use of light and sound mechanics. Employing two separate meters for both variables, players would need to keep control of how much sound they are emitting from footsteps and how visible they are with respect to the surroundings during their operations. When it all comes together, it can really give off an unmatched feeling of being a silent yet moving shadow in the dark. However, its light mechanics can also be debatable when viewed through a realistic lens. First of all, it’s highly unlikely that highly-trained security officers wouldn’t notice any movement two feet away from then – even in the dark. Secondly, protagonist Sam Fisher would also stick out like a sore thumb with his neon tri-goggles in the pitch dark. Many other games are guilty of this too, although the later Splinter Cell games with their minimalist UI might be the worst offenders in this regard.
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