Press F to kill these tropes.
EVERYTHING IS OPEN WORLD
Open world games are yet another genre that have really exploded in popularity over the past decade- which is excellent, too, because they’re the very definition of immersion and value for money. But do we really need every game to be open world? It seems like focused, scripted, guided experiences that end in about a dozen hours are now a dying breed, and that’s a real shame. Just look at something like A Plague Tale: Innocence, a game that was completely linear, but delivered one of the best and most memorable experiences of 2019. We’re all for huge, diverse, and compelling open worlds in games, but if that show doesn’t fit, there’s no need to force it on.