SQUEEZING THROUGH GAPS
Two games come to mind when thinking of moments when a protagonist squeezes through a tight space in the walls to get to the next room- Uncharted 3, and the recently released Star Wars Jedi: Fallen Order. We certainly get that these moments exist for developers to work around hardware limitations, to act as masked loading screens while the next room loads in. And they’re certainly better than actual loading screens- but some games – like the two mentioned above – use these a bit too freely, and they eventually get repetitive and mildly annoying. Hopefully, with the advent of SSDs, developers won’t need to employ such tricks in games on next gen hardware.















