THE WITCHER 3: WILD HUNT
The Witcher 3 is one of many, many games that is said to have a combat system similar to the Soulsborne games, but while there are indeed a few similarities between the two on at least a surface level, when it comes to the quality, the gap between them is quite large. This is because combat in the game isn’t about skill as much as it is about looking cool- which, admittedly, it does a lot of the times. But not only does Geralt’s movement often feel slow and unresponsive, the simple fact of the matter remains that, unless you’re playing on the harder difficulties, it mostly just boils down to two actions- attacking and rolling. The tools that you have at your disposal – the bombs, the traps, the crossbow (the aiming for which is pretty bad, mind you) – simply don’t come into play all that much. The Witcher 3‘s strengths lie in its immersive, detailed world, in its strong writing and storytelling, in the characters you meet throughout your playthrough, and the combat, especially when compared to these things, which are at the level that most open world games and RPGs aspire to be at these days, combat simply isn’t up to the mark.
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