TOM CLANCY’S SPLINTER CELL: CHAOS THEORY
Splinter Cell in its prime was a wonderful thing, and Chaos Theory was Splinter Cell at its peak. It was a slow, methodical game that presented problem upon problem to the player, and then let you make your own way out with the multitude of tools at your disposal. It encouraged players to improvise, to overcome truly difficult challenges in a way that so many stealth games these days seem reluctant to do. Chaos Theory was a slick, masterfully crafted experience, and we know for a fact that we’re far from being the only people who wish to see Splinter Cell touch those same heights again.
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