Fallout 76
At launch, it was crazy to look back on director Todd Howard’s claim of “16 times the detail” and “four times the size of Fallout 4” when describing Fallout 76’s map. There were no NPCs, which meant the dialogue system was completely gutted and most everything was doled out via long-winded holotape conversations. Never mind the lame nuclear launches and Scorchbeast Queen fight, numerous bugs, abysmal gameplay and graphics that were simply embarrassing to behold. More varied content and stories eventually made their way to the game via free updates like Wastelanders but Fallout 76 is still tied with the console-exclusive Brotherhood of Steel for weakest title in the series.
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