Your blood is pumping and your heart is pounding fast in your chest. You’ve been at this particular stretch of the game for the last week, struggling to overcome the challenges in front of you and excited to see how it will all wrap up. Sometimes, that all ends with a climactic boss battle while really makes you feel good about becoming better than you were before. And then sometimes, it just doesn’t. This list is all about those anti-climaxes, those non-fights that kill the mood and when your momentum just stops. Be sure to save yours for the comments below!
Frankenstein – Super Castlevania IV
Taking place late into Simon Belmont’s Super Nintendo raid on the armies of Darkness holed up inside Castlevania, the Dungeons are a gruelling trek of spikes, bottomless pits and deathtraps that the gauntlet of enemies ahead of you would be more than happy to knock you back into. Not unexpected so late into a game like Super Castlevania 4. Make it to the end of Stage 8 however, and instead of climaxing with a major test of reflexes, you come face to face with Frankenstein’s Monster. The creature will slowly lumber back and forth, occasionally tossing potions your way that are easily sniped from the air with your whip, and Simon can without risk simply wale on the beast as long as he keeps sniping those potions, finishing the stage within seconds.
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