15 Genius Gameplay Mechanics That Defined the 2000s

Setting the trend.

Posted By | On 07th, May. 2021

Page 1 of 15

As a culmination of art and technology, video games as a medium keep changing and evolving, perhaps more so that most other entertainment mediums out there, which means there’s hardly ever a long stretch of time in this industry where we go without new ideas to surprise and delight audiences. The 2000s decade in particular was one that saw creativity in the industry at its peak, with developer specializing in a multitude of ideas delivering some of the best and most ingenious gameplay mechanics we’ve ever experienced, with some that persist to this day. Here, we’re going to talk about a few such mechanics.

EVs AND IVs (POKEMON)

With Generation 3, the Pokemon series introduced EVs and IVs, and completely changed the metagame. Governing individual base stats and their values and collectively allowing for massive variation even within a single species of Pokemon, EVs and IVs have since then become crucial to the underlying mechanics that dictate how players catch their Pokemon, raise their Pokemon, and battle with their Pokemon. Sure, it’s still entirely possible for someone to do an entire playthrough of a Pokemon game and not engage too deeply with EVs and IVs, but especially where the competitive scene is concerned, these are crucial.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

Halo Studios' Brian Jarrard says the remake coming to PlayStation is "just going to mean more Halo for everyon...

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Jamie Griesemer also lambasted the new sprint. “We have no vision for what this is supposed to be, here’s ...

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Director Greg Hermann says the studio will "continue to push the boundaries of technology" while maintaining t...

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Instead, Halo Studios is "trying to basically make something that stands kind of shoulder to shoulder" with th...

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

"I’m ready. Anytime. Krogan? Salarian? Turian? The possibilities are endless," said Jennifer Hale, though sh...

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

"We are competing more and more with everything from TikTok to movies," said the president of Xbox game conten...