No Rest for the Wicked
Moon Studios’ isometric action RPG has seen its share of changes since entering early access, but make no mistake – it’s still incredibly punishing. You have to be on point with your dodging and parrying, while the stamina cost of attacking feels way too excessive at times. Couple this with enemies hitting very hard and dealing with the annoying camera, and No Rest for the Wicked often feels more stressful than it should.