GHOST RECON BREAKPOINT
One might argue that Ghost Recon Wildlands itself didn’t do as good a job with its open world setting as it could have, but while that game was at least enjoyable on a fundamental level, its sequel, Ghost Recon Breakpoint, didn’t even have that going for it. Its world was drab, and what little there was to do in it was weighed down by boring design, broken combat, and even worse AI. Bolt an unnecessary (and dysfunctional) loot system on top of that, and you get a recipe for an unsalvageable mess.
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