Shoehorned Looter Shooter Mechanics
Loot and gear in Assassin’s Creed Origins didn’t seem all that bad. Assassin’s Creed Odyssey dug deeper, going for the build optimization and min-maxing that governed games like Diablo. Some players decried the grind while others spoke out against top-tier items being purchasable with real money. From that point on, looter shooter mechanics were shoehorned into a number of titles like Far Cry New Dawn, Wolfenstein: Youngblood and Ghost Recon Breakpoint, even if they weren’t necessary. Note to Ubisoft: Not every game needs a loot grind.
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