15 Reasons Why It’s So Difficult To Develop A Great Superman Game

Why is it that the Man of Steel crumples like aluminum to video games?

Posted By | On 07th, Nov. 2018

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Look, up in the sky! It’s a bird! No, it’s a plane! Wait, it’s another glowing review for the latest PS4 darling, Spider-Man! 

The talented people over at Rocksteady took a DC Icon and managed to create one of the best series of the last decade out of Batman, and managed to pave the way for Spider-Man by showing that superhero licensed games didn’t have to suck, or be a one-in-a-million fluke like Hulk: Ultimate Destruction. Given the huge success of Spider-Man, it doesn’t take a genius to call a very real future with a Marvel Game Universe that gets just as much love as their MCU, but what of DC? Batman pulled it off, but there’s a rather important name missing here. 

It’s not that people haven’t tried to translate Superman to video games, to…well, let’s be generous and say various results. So why hasn’t Batman opened the way to his bestie getting his own title? Will we ever get to see those highly original reviews say that you can “feel like Superman”? Well, we can think of at least 15 challenges that Superman poses to being translated to a game. Be sure to share your thoughts in the comments below.

It’s a small world after all

We all know that Superman is faster than a speeding bullet. Much like Sonic the Hedgehog, Superman would simply find himself constrained by even the largest of open worlds that we can build on current hardware. As visual fidelity demands of players have risen, the ability for developers to hand create a wide swath of interesting content becomes a bit more limited, and handing that kind of thing off to programs is how we get No Man’s Sky at launch.


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