15 Reasons Why The Future of Video Game Graphics Is Promising

Taking current technology trends into consideration, the future of video game graphics is looking like it will be jaw dropping.

Posted By | On 18th, Nov. 2016

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Destruction: Blowing stuff up!

2005’s Mercenaries: Playground of Destruction was this writer’s first brush with meaningful in-game destructibility. Mercenaries and its sequel are criminally underrated games (or maybe that’s just the nostalgia talking). Nevertheless, they functionally enabled what videogames are supposedly all about: blowing stuff up. There’s nothing more catharsis-killing than shooting an RPG into a wooden wall and having nothing happen. 2007’s Battlefield: Bad Company, and the Frostbite engine remedied this with a glorious, dynamic destruction model that opened up entirely new tactical options. Couldn’t get into a building? Make your own door! Advanced destructibility is understandably hard to implement within a reasonable performance budget, but with ever more powerful hardware and the possibility of offloading physics to the cloud, destructibility could become integral to every shooter.


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