15 Single Player Tropes That Need To Vanish

Walk from here to there, but do it at a turtle's pace please.

Posted By | On 14th, Aug. 2019

Page 3 of 15

COLLECT “X” NUMBER OF ITEMS THROUGHOUT THE REST OF THE GAME

You know what really grinds my gears? Fetch quests. “Oh hey, Chosen One- could you please go to the fields and correct five carrots and some herbs for me so I can make this soup?” It’s inane, and meaningless- but it’s harmless. You know what grinds my gears even more? Quests like that that span a huge chunk of the game, if not all of it. “Oh hey, Ezio. I know you’re really busy being an assassin and killing all these evil templars and avenging your family, but I could really use your help collecting a hundred bird feathers scattered across all corners of Italy, just.. you know, coz.” Or “Niko, I know you have a lot on your plate, and that your plans to achieve the American Dream are going horribly wrong, and your cousin keeps bothering you with invites to go bowling even though you’ve said no at least twenty times, but why don’t you ignore all that and kill these two hundred flying rats first?”

No. No, game, I’m not going to do that. Stop asking me.


Keep On Reading!

Call of Duty: Modern Warfare 3, CrossCode and For the King 2 Coming to PS Plus Essential on July 7th

Call of Duty: Modern Warfare 3, CrossCode and For the King 2 Coming to PS Plus Essential on July 7th

After a day of controversial announcements, PlayStation's latest selection of monthly games leaves something t...

DOOM: The Dark Ages – Revelations is 10-12 Hours Long With A Dedicated End-Game

DOOM: The Dark Ages – Revelations is 10-12 Hours Long With A Dedicated End-Game

After completing the campaign, which is about 60 percent of the expansion, you can take on additional challeng...

More Expensive Consoles Don’t Result in Better Games, Says Former Naughty Dog Artist

More Expensive Consoles Don’t Result in Better Games, Says Former Naughty Dog Artist

Responding to reports about the PS6's bill of materials having risen, Del Walker spoke about game development ...

Pragmata Developers Reveal Harsh Internal Criticism During Early Stages of Development

Pragmata Developers Reveal Harsh Internal Criticism During Early Stages of Development

Feedback was quite scathing, with some noting that the team was "incompetent at level design" and didn't know ...

Subnautica 2 Studio CEO Departs Again as Krafton Caves to Paying Promised Bonuses

Subnautica 2 Studio CEO Departs Again as Krafton Caves to Paying Promised Bonuses

As part of its agreement to acquire the studio, Krafton will pay out over $250 million to employees after Subn...

PlayStation Ending Physical Games in 2028 Hints at PS6’s Features, Says Analyst

PlayStation Ending Physical Games in 2028 Hints at PS6’s Features, Says Analyst

Ampere's Piers Harding-Rolls believes that Sony might be trying to bring down PS6 production costs by excludin...