15 Stealth Gameplay Mechanics That Makes No Sense

Dumb AI, invisibility cloaks and more!

Posted By | On 23rd, Sep. 2016

Page 3 of 15

Enemy Field of View Cones

Remember in the original Metal Gear Solid you had the “soliton radar,” which pointed out where enemies where? It had those white cones which represented the guards vision. How exactly did that work, how did the radar know how well they could see? And why did every enemy have the same sized field of view? Okay, in MGS it made sense because they were all genetically enhanced super soldiers, but what about other games?


Amazing Articles You Might Want To Check Out!

Keep On Reading!

Shuhei Yoshida Says He Would Have Pushed Back Against Live-Service Focus at PlayStation

Shuhei Yoshida Says He Would Have Pushed Back Against Live-Service Focus at PlayStation

Having left PlayStation after 31 years, Shuhei Yoshida speaks about how he would have pushed back against the ...

Path of Exile 2’s Patch With Endgame Improvements Goes Live Today

Path of Exile 2’s Patch With Endgame Improvements Goes Live Today

The patch notes confirm more attempts for the Arbiter of Ash boss and additional Essences, Shrines, and more f...

Nintendo Switch 2 Will Sell Well, But Might Take Time to Out-Sell Switch – Analysts

Nintendo Switch 2 Will Sell Well, But Might Take Time to Out-Sell Switch – Analysts

With Nintendo having recently unveiled the Switch 2 with an announcement video, one of the biggest questions t... Read More

Blade Chimera Review – An Exceptional Cyberpunk Side Scroller

Blade Chimera Review – An Exceptional Cyberpunk Side Scroller

Blade Chimera is an excellent game that proudly wears its influences on its sleeves.

Kingdom Come: Deliverance 1 vs. 2 – What’s New?

Kingdom Come: Deliverance 1 vs. 2 – What’s New?

Warhorse Studios' sequel looks better before its launch on February 4th for consoles and PC. Here's how it sta...

Dragon Age: The Veilguard Game Director Leaves BioWare

Dragon Age: The Veilguard Game Director Leaves BioWare

Corrine Busche, former game director on Dragon Age: The Veilguard, has left after working at EA on a number of...