Why in the world would the people at Game Freak think this was a good idea?
Pokemon Sun/Moon are now finally out, and we love the games- we honestly think that these may be the strongest installments the series has had yet, in spite of a number of missteps and puzzling regressions along the way. But the thing is, those puzzling missteps and regressions remain- we can’t actually ignore them, they’re there, and they do affect the game a bit.
In this list, we talk about 15 of those regressions and missteps. Keep in mind that we still think that Pokemon Sun/Moon are great games- certainly among the best games of this year. But these are things that mar the experience of playing Pokemon Sun/Moon somewhat; not a whole lot, but enough that we are left asking ourselves- why in the world would the people at Game Freak think this was a good idea?
Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.
A REALLY SLOW START
Pokemon Sun/Moon are more story focused than any previous games in the series. The payoff is in a hugely changed structure this time around, and in a largely great story, told well. However, such a story-centric focus comes with its own caveats- for instance, take the starting of the game. It is extremely long, and the first few hours of the game are spent in the setup of the world, the characters, and the narrative, not to mention bogged down with the endless tutorials that Pokemon is famous for. Things get better a couple of hours into the game, but those first few hours can be a pain in the neck- especially for those of you who just want to set out on your adventure to be the very best.