Invalidating Year One Content
Year One for Destiny wasn’t perfect (at all) but it offered players a ton of fun in terms of weapons, raids and general gear. With Year Two, Bungie chose to throw out all of that content because too much choice would apparently paralyze the gamer psychologically. It’s such ass backwards logic to think that “too much content” would be a concern, especially in Destiny, but here we are. So enjoy running Vault of Glass or Crota’s End for giggles – they serve no other purpose in the game. And if you want more end-game variety outside of King’s Fall, well, you’re out of luck.
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