PROCEDURALLY GENERATED MISSION DESIGN
Volition want to make sure that Agents of Mayhem will have plenty of replay value, and that it will keep players coming back for more. The way it chooses to do that is by having missions that are, essentially, procedurally generated in terms of their design. This is also done because the game will require players to replay missions in order to grind and upgrade their characters, so this should ensure that the game does not get repetitive. It sounds a little worrying, sure, but there’s also a certain appeal to the idea if is done right, so let’s hope Volition manage to pull this off.
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