There’s no shortage of examples out there of games that rush to the finish live and, as a result, end up compromising on at least a few aspects of development. From content being cut to a general lack of polish to ideas not being executed the way they should have been to so much more, there’s multiple ways that something like that can (and does) affect these games- things that perhaps could have been avoided if the developers had been afforded a little extra time to work on their project before launch. Here, we’re going to talk about a few such games that probably would have benefitted from delays of a couple of years or so.
We’ll start with what’s become the poster child of rushed releases that could have benefitted massively from a delay- or another delay, in this case, because Cyberpunk 2077 was, of course, delayed more than a few times in the lead-up to its launch. The state the game released in was, frankly, unacceptable, not only in terms of the baffling lack of polish, but also the core gameplay itself feeling decidedly half-baked. With a couple more years in the oven, who knows? Maybe things could have turned out differently.