Global honour systems
Red Dead Redemption 2 and the InFamous series are mentioned elsewhere in this feature, so for this entry discussing global honour systems let’s look at the Mass Effect trilogy’s paragon vs renegade morality system. Unlike BioWare’s earlier RPG Star Wars: Knights of the Old Republic, whereby good and evil is represented by single sliding scale, Mass Effect’s morality system tracks paragon and renegade points separately, meaning one good action does not undo a bad one, and vice versa. Whilst the system is great at encouraging players to follow their own moral compass, some events were entirely missable if not enough paragon or renegade points.















