The Nemesis System
The Nemesis System – in a nutshell – was Middle-Earth: Shadow of Mordor and its 2017 follow-up Shadow of War’s process of establishing an intricate web of orc enemies, each with strengths, weaknesses, and relationships, who’ll remember their interactions with the player. Created by Middle-Earth developers Monolith Productions, the system was swiftly patented, so whilst game’s such as Watch Dogs: Legion exhibit an in-depth NPC ecosystem akin to Nemesis, no other game since 2017’s Shadow of War has harnessed it. The upcoming Wonder Woman title will reportedly reinvigorate the immersive system.















