3.6 million levels created in LittleBigPlanet 2 since launch

Posted By | On 05th, Feb. 2011

3.6 million levels have been created in LittleBigPlanet 2 by the users, in just 2 weeks since its launch.

Sony marketing man Mark Valledor said on the PlayStation Blog– “A big THANK YOU for helping us reach 3.6 million levels online! It’s astonishing to see so many levels made for fun, and even levels created for contests.”

Wow. 3.6 million levels. That’s a lot. Have you created any? What’re they like? Tell us in your comments.


Tagged With:

Keep On Reading!

The Legend of Zelda: Ocarina of Time Remake Guide – 15 Essential Tips and Tricks

The Legend of Zelda: Ocarina of Time Remake Guide – 15 Essential Tips and Tricks

If you’re thinking about diving into a very welcome dose of nostalgia blended with the magic of modern tech,...

Crimson Desert: Charting the Unknown Goes Big, Then Keeps Going

Crimson Desert: Charting the Unknown Goes Big, Then Keeps Going

I always knew the ocean was a vast place, but it took Pywel opening up its shores to make me realize just how ...

Lightyear Frontier 1.0 Review – Relaxed Repetition

Lightyear Frontier 1.0 Review – Relaxed Repetition

Lightyear Frontier is a cozy farming game that also happens to involve some automation and a mech. Here are ou...

The Legend of Zelda: Ocarina of Time Remake Is an Adventure You Never Want to Leave

The Legend of Zelda: Ocarina of Time Remake Is an Adventure You Never Want to Leave

Nintendo retains the core of the classic while leveraging improved visuals and quality-of-life features to mak...

Gears of War Celebrates 20 Years of the Franchise With a New Trailer

Gears of War Celebrates 20 Years of the Franchise With a New Trailer

The trailer takes us through several pivotal story moments from the original trilogy and even some of the more...

Silent Hill 2 Remake Gets New Update Fixing August’s PS5, PS5 Pro’s Performance Mode Bugs

Silent Hill 2 Remake Gets New Update Fixing August’s PS5, PS5 Pro’s Performance Mode Bugs

The update also brought in a host of other bug fixes across visuals, gameplay, and cutscenes, further refining...