7 Days To Die
Publisher: The Fun Pimps
Developer: The Fun Pimps
Platforms: PC, Linux, OS X
Genre: First Person Shooter
Release Date: Dec 13th. 2013
7 Days to Die is an upcoming first person shooter video game with survival horror elements mixed with tower defence inspired mechanics and rpg elements set in an open world sandbox that is currently in development by the Kickstarter funded developer, The Fun Pimps.
As well as developing the game, The Fun Pimps will also be acting as publishers for the game. 7 Days to Die was released on Microsoft Windows, OS X and Linux on December 13th of 2013.
7 Days to Die is a survival horror first person shooter that is running on the Unity engine which powers a lot of Kickstarter games. The game was first made available to gamers on August 16th of 2013 when it’s alpha build (on windows. The mac version launched on September 12th of 2013 as part of Alpha 1.1) went live to anyone who had pre-ordered the game through KickStarter or PayPal.
Despite it’s first release on the above mentioned date, the game is still only in its alpha state, not even having reached Beta yet. The game was also successfully greenlit after a 16 day period during which it gained over 56,000 votes.
The world has been reduced to rubble and ruin in the wake of a near future third world war. Something, nobody knows what, has caused the dead to reanimate and once again walk the earth acting with a hive mind mentality.
The player takes control of a survivor of the catastrophe living in Navezgane County, Arizona.
7 Days to Die will eventually spawn the player into a randomly generated word inhabited by the undead with the sole objective of survival in mind. This can be accomplished through a variety of means but key to your survival is adhering to the games structure of exploration, location defence and zombie slaying.
As time passes in the game world, the types of zombie that you encounter will grow stronger and more vicious in nature. To counter this, the player is given access to a suit of crafting abilities that allows the creation of defences and weapons. Caution must be taken when creating housing for your character however, the voxel based world has rudimentary physics that requires buildings to have the proper supports or else it will collapse.
Surviving the night isn’t the players only struggle though. The player needs to constantly feed their character and drink a steady supply of water, lest they die of thirst or starvation. This, coupled with weapon and equipment degradation adds to the threat.
Players can engage in multiplayer through player hosted servers, this allows them to create and interact with other player worlds. The currently supported modes of play are Horde, Survival and Creative.
The game won’t feature characters in the typical sense. The players character is a blank slate. There is however NPC’s in the game world, this is how the player will gain access to most of the games quests.
Note: This wiki will be updated once we have more information about the game.
Share Your Thoughts Below (Always follow our comments policy!)