7 Myths About Stories In Video Games That You Should Not Believe

Posted By | On 16th, Oct. 2011

Page 2 of 3

Games take themselves too seriously

Granted, some games need to be more self aware. Far too many shooters (without wishing to name names) need to accept that their stories really aren’t quite as good as they make out. That said, there are plenty of games that revel in humorous self-deprecation. The previously mentioned Portal games have a fantastic sense of humour, and some of the classic Lucas Arts titles like Sam and Max, Monkey Island and Grim Fandango are entirely sold off the back of their witty dialogue. Some games need to turn their frowns upside down, but there are plenty around that do a great job of being easy going and straight up entertainment.

Multiplayer games don’t have stories

Some see multiplayer games as the purest form of gaming. With no story or narrative to get in the way, it is the purest form of digital competition. I disagree though, thinking that multiplayer games create their own narratives. It might not rely on characters and traditional narrative techniques, but epic battles over power weapons and choke points, the constant struggle between your rivals and those moments when your buddies bail you out of a sticky situation in the nick of time are stories in and of themselves. Some multiplayer games even include traditional narratives on top of this, notably the MMORPGs that attempt to tell stories via the game’s quests.

Games can only convey story through non-interactive cut-scenes

Most people seem to see games as a deeply divided medium, alternating between the two modes of interactive challenge and non-interactive cut scenes that further narrative. Whilst some games adhere to this principle, there are so many that are more fluid with their plot exposition. The Half-Life series is a prime example, with all the story being conveyed through interactive scenes rather than static dialogue. You can still move and explore the game world freely, with any story and dialogue working around the player as opposed to vice versa. Many non-linear and free roaming games like Fallout 3 and Mass Effect further muddy this old wives tale, with players being frequently called upon to make important decisions regarding how the game’s plot will unfold.


Tagged With: ,

Keep On Reading!

Virtua Fighter Crossroads is An “Open Sandbox RPG,” Says Producer, Where “Player Choice Matters”

Virtua Fighter Crossroads is An “Open Sandbox RPG,” Says Producer, Where “Player Choice Matters”

RGG Studio's Riichiro Yamada also promises a "lot of side content", including "side quests with the old cast" ...

Star Wars Eclipse “Simply Cannot Be Completed” if Quantic Dream Proceeds With Layoffs, Say Devs

Star Wars Eclipse “Simply Cannot Be Completed” if Quantic Dream Proceeds With Layoffs, Say Devs

After announcing layoffs for 115 employees following the failure of Spellcasters Chronicles, developers are st...

Dinoblade Launches on July 23rd, Prehistoric Souls-like Combat Showcased in New Trailer

Dinoblade Launches on July 23rd, Prehistoric Souls-like Combat Showcased in New Trailer

What began as a humble series of animations by Jean Nguyen back in 2022 has evolved into a full-fledged PC tit...

Grand Theft Auto 6 Has Seen “Record” Pre-Orders on Xbox Series X/S, Clarifies Microsoft

Grand Theft Auto 6 Has Seen “Record” Pre-Orders on Xbox Series X/S, Clarifies Microsoft

An Xbox spokesperson said that recent estimates "don't represent pre-order data" and that people should "wait ...

Grand Theft Auto 6 Won’t Get a Disc-Based Physical Copy, Despite Recent Reports – Rumor

Grand Theft Auto 6 Won’t Get a Disc-Based Physical Copy, Despite Recent Reports – Rumor

A "source with knowledge of the plans" told The Hollywood Reporter that it's not on the cards, either at launc...

Assassin’s Creed Black Flag Resynced Showcases Havana’s Astonishing Glow-Up and Authenticity

Assassin’s Creed Black Flag Resynced Showcases Havana’s Astonishing Glow-Up and Authenticity

From changes in lighting due to nightfall or different types of rainfall and winds, the city looks better than...