7 Myths About Stories In Video Games That You Should Not Believe

Posted By | On 16th, Oct. 2011

Page 2 of 3

Games take themselves too seriously

Granted, some games need to be more self aware. Far too many shooters (without wishing to name names) need to accept that their stories really aren’t quite as good as they make out. That said, there are plenty of games that revel in humorous self-deprecation. The previously mentioned Portal games have a fantastic sense of humour, and some of the classic Lucas Arts titles like Sam and Max, Monkey Island and Grim Fandango are entirely sold off the back of their witty dialogue. Some games need to turn their frowns upside down, but there are plenty around that do a great job of being easy going and straight up entertainment.

Multiplayer games don’t have stories

Some see multiplayer games as the purest form of gaming. With no story or narrative to get in the way, it is the purest form of digital competition. I disagree though, thinking that multiplayer games create their own narratives. It might not rely on characters and traditional narrative techniques, but epic battles over power weapons and choke points, the constant struggle between your rivals and those moments when your buddies bail you out of a sticky situation in the nick of time are stories in and of themselves. Some multiplayer games even include traditional narratives on top of this, notably the MMORPGs that attempt to tell stories via the game’s quests.

Games can only convey story through non-interactive cut-scenes

Most people seem to see games as a deeply divided medium, alternating between the two modes of interactive challenge and non-interactive cut scenes that further narrative. Whilst some games adhere to this principle, there are so many that are more fluid with their plot exposition. The Half-Life series is a prime example, with all the story being conveyed through interactive scenes rather than static dialogue. You can still move and explore the game world freely, with any story and dialogue working around the player as opposed to vice versa. Many non-linear and free roaming games like Fallout 3 and Mass Effect further muddy this old wives tale, with players being frequently called upon to make important decisions regarding how the game’s plot will unfold.


Tagged With: ,

Amazing Articles You Might Want To Check Out!

Keep On Reading!

Cyberpunk Creator Teases Seeing “What’s Going to Be Happening” in Cyberpunk 2077 Sequel

Cyberpunk Creator Teases Seeing “What’s Going to Be Happening” in Cyberpunk 2077 Sequel

"They're showing me what's happening with, you know, some of the TV or radio or whatever stuff," said Mike Pon...

Cyberpunk 2077 Sequel – Mike Pondsmith Has “Ways” to Bring Keanu Back As Johnny Silverhand

Cyberpunk 2077 Sequel – Mike Pondsmith Has “Ways” to Bring Keanu Back As Johnny Silverhand

"Contact me," said the series creator in a special CD Projekt RED stream regarding bringing back the actor to ...

Contraband – Canceled Xbox Co-op’s UI Screenshots Surface Via Dev Portfolio

Contraband – Canceled Xbox Co-op’s UI Screenshots Surface Via Dev Portfolio

New screenshots showcase how the menus for the co-op adventure would have looked, including rank tiers and an ...

Arc Raiders Guide – All Workbenches And How To Upgrade Them

Arc Raiders Guide – All Workbenches And How To Upgrade Them

Learn about the path of progression for crafting with this guide to all the Workshop Stations in Arc Raiders, ...

Arc Raiders Guide – How To Get Raider Hatch Keys

Arc Raiders Guide – How To Get Raider Hatch Keys

Extract from Topside back to Speranza safely with this guide on every single way to find Raider Hatch Keys in ...

Mortal Kombat: Legacy Kollection Review – The Ultimate Kompilation?

Mortal Kombat: Legacy Kollection Review – The Ultimate Kompilation?

Despite some issues, Mortal Kombat: Legacy Kollection may appeal to longtime fans; for everyone else, there ar...