Devil May Cry: Vergil not a playable character

PC version to run at 60 FPS.

Posted By | On 20th, Sep. 2012

This should be a disturbing news for Devil May Cry fans, as the latest game developed by Ninja Theory, won’t have a playable Vergil. The brother of Dante was shown numerous times and even in the recent TGS 2012 trailer.

The PC version is also slated to launch after the PS3 and Xbox 360 versions and this is due to logistical reasons according to them. This can only mean one thing–anti-piracy move.

“I can’t give you a day and date. What I can say we’re endeavoring to get it out as shortly after the main game as possible so there’s as little a gap between those two as we can reasonably get,” he told Eurogamer.

“Because it’s being developed out of house by a different developer from Ninja Theory there are logistical things involved. But the plan is to get it out shortly after the ship date for the console version.”

Tell us what you think in the comments section below.

Thanks, VG247.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

Cancelled Bluepoint Project Was Multiplayer God of War Game – Rumour

Cancelled Bluepoint Project Was Multiplayer God of War Game – Rumour

Leaked screenshots of the cancelled project indicate that it would have taken players back to the God of War's...

Halo 5: Guardians at 10 – How Does It Play in 2025?

Halo 5: Guardians at 10 – How Does It Play in 2025?

Halo 5 turns 10 this year. Here's what makes returning to it so charming yet frustrating at the same time.

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

Halo Studios' Brian Jarrard says the remake coming to PlayStation is "just going to mean more Halo for everyon...

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Jamie Griesemer also lambasted the new sprint. “We have no vision for what this is supposed to be, here’s ...

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Director Greg Hermann says the studio will "continue to push the boundaries of technology" while maintaining t...

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Instead, Halo Studios is "trying to basically make something that stands kind of shoulder to shoulder" with th...