Wii U’s graphics are quite proficient according to Unity Technology’s CEO David Helgason. He mentions that the tech in Wii U can scale nicely and the rumours about it being underpowered.
In a pre-briefing interview with Gaming Blend, Helgason mentioned that the Wii U will be able to take advantage of all the latest Unity Engine’s features.
“Yeah. We’ll do a — we’ll make it potentially possible to do,” he said.
“What’s interesting is that our philosophy is always this: We have a match work flow and I’m sure we can make a decent game and prototype, and they’re fun. And then we have a shared system that basically allows you to access the full capabilities of the hardware you run. That’s going to be good whether you’re running [software] on an iPhone, the Wii U, a gaming PC or whatever.”
The Wii U won’t run Direct X11 because the API is owned by Microsoft and there’s no way Nintendo will license that. However, the Wii U is capable of Direct X11 equivalent graphics using different APIs like Unity 4.
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