According to Patrick Plourde, the Brotherhood game director, the Assassins Creed brand has “limitless possibilities”.
“I don’t think a game is a finished project, you have linear experiences like BioShock and you can say ‘this is perfect’ and then add stuff to make it better. With Assassin’s there is a lot of stuff that can be worked on, it’s a work in progress thing that you can experiment with. ” he said during an interview with CVG.
“It’s super-liberating as a creator to be able to try wild stuff. There’s always the possibility of changing the time period. You can keep the same core but because you’ve changed the setting you can do things like have firearms, have Leonardo Da Vinci.”
“Although the franchise is in a way stuck with the present – which is the final card that will always be there – other than that there are limitless possibilities with the brand and we understood what Assassin’s Creed was while making AC2 – we said ‘this is it’.” he added.
“With AC2, especially in the last six months we realised ‘this is it’, we captured a genie and put it in a bottle. For Brotherhood we’ve got that knowledge and starting to master the language of Assassin’s Creed. There are a lot of possibilities.”
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