Elder Scrolls Online dev battling black market

Developer apologizes for all the issues and delays.

Posted By | On 23rd, Apr. 2014

the-elder-scrolls-online-box-art

The Elder Scrolls Online launch has been, like the launches of every single MMORPG ever, troubled; a plethora of bugs and glitches accompanied the launch of the game, and naturally, there have been the regular scammers and exploiters trying to scam unsuspecting players and the in game economy. ZeniMax Online have been working overtime to ensure the game keeps running smoothly, and in a forum post on the Elder Scrolls Online forums, they decided to give everyone a bit of a progress report.

“Please know that we are doing everything we can to combat the gold spammers and bots – especially ones that ‘camp’ dungeon bosses,” Matt Firor, the boss of ZeniMax Online, wrote. “I play the game every day; I see them too, and yes, they drive me crazy.”

Developers have faced a “daily running battle” with gold spammers since launch, he added, “moving them from global chat, to in-game email, to creating bogus guilds and inviting players – and we continue to take measures to keep them away from players, even when it isn’t always apparent that we are.”

“Because of this huge influx of contact relating to this one issue, our CS team has been slower to react to other problems than planned – our sincere apologies if you have been held up for a long period of time waiting for CS to respond to you. Again, our goal is to keep this activity away from you so you don’t have to contact Customer Service in the first place.”

“We still have much to do,” Firor concluded, pointing to the game’s upcoming update which is expected to include numerous fixes. “We are in process of putting up our first major update to the game on our Play Test Server (PTS), which includes many updates to the game, including class and weapon ability tweaks, content fixes, and updates to almost all game systems. It also contains our new end-game Adventure Zone, Craglorn, with Veteran content aimed at 4 and 12-man groups.”

It’s clear the team is working its hardest to keep the MMORPG running smoothly; they will probably find their work doubled as they approach the release of the game on the Xbox One and the PlayStation 4 later this year.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

Dying Light: The Beast’s New Game+, Legend Levels and Nightmare Mode Detailed

Dying Light: The Beast’s New Game+, Legend Levels and Nightmare Mode Detailed

Most of the major updates coming to Dying Light: The Beast over the 11-week plan set forth by Techland revolve...

Cancelled Bluepoint Project Was Multiplayer God of War Game – Rumour

Cancelled Bluepoint Project Was Multiplayer God of War Game – Rumour

Leaked screenshots of the cancelled project indicate that it would have taken players back to the God of War's...

Halo 5: Guardians at 10 – How Does It Play in 2025?

Halo 5: Guardians at 10 – How Does It Play in 2025?

Halo 5 turns 10 this year. Here's what makes returning to it so charming yet frustrating at the same time.

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

Halo Studios' Brian Jarrard says the remake coming to PlayStation is "just going to mean more Halo for everyon...

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Jamie Griesemer also lambasted the new sprint. “We have no vision for what this is supposed to be, here’s ...

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Director Greg Hermann says the studio will "continue to push the boundaries of technology" while maintaining t...