Paul Rustchynsky, Game Director at Evolution Studios have revealed that DriveClub will run at a ‘locked’ 30 frames per second. Last month’s inFamous Second Son runs at an unlocked 30-60fps but later on Sucker Punch released a patch that allowed players to keep the game locked at 30fps. However, Paul believes that they decided to lock it at 30fps due to consistency issues.
“The most important thing for a racing game is a locked frame-rate – whether it’s 30fps or 60fps. It’s vital that every controller input you make is consistent and also equal for all drivers. We chose a locked frame-rate for this very reason and with 30fps we don’t have to hold back any of the obsessive visual detail in our game,” he said in the comments section of PS Blog.
In another comment, he also confirmed that the game won’t have a dynamic day/night cycle which changes according to the real time on your PlayStation 4. “We tested this because on paper it sounds really cool, but when you actually play at the real time of day for a while you lose a lot of the magic and diversity. We allow you to customise the start time and the time compression (time lapse) in every race you set up, so you have lots of flexibility yourself,” he revealed.
He also detailed the FAME system which is used to level up in the game. “In DRIVECLUB every action you perform, whether that’s drifting in style, reaching insane top speeds or drafting an opponent to set up an overtake, you earn FAME. When you earn enough fame you level up and when you do you unlock new cars to race with! The same goes for you club. When your club reaches specific levels you’ll earn new cars, which everyone in the club gets immediate access to. It’s a simple and focussed approach that allows everyone to help each other to earn more and play more,” he stated.
Finally he also stated that they are looking in to releasing the soundtrack of the game. “We are looking into the options for this, because we love the soundtrack too,” he said.
DriveClub is due this October for the PlayStation 4.
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