Former Eidos Montreal Developer Explains Why He Left AAA Console Games Development

'I want to be in a place where there are more possibilities, more growth in all senses, in creativity and innovation and business'

Posted By | On 13th, May. 2014

Thief (1)

A lot of well known developers in the past few years have left big development companies to join an indie firm or even start their own start up. It’s no secret that AAA console development is hectic and this could lead to an extremely stressful life. One such developer is Stephane D’Astous who was the general manager at Eidos Montreal.

Stephane left Eidos last year and went on to join a mobile studio Hibernum. In an interview with GamesIndustry, Stephane  revealed why he left Eidos Montreal.

“In the last 14 years in the gaming industry I like to consider myself working in a Ferrari garage. We were doing Ferraris, very proud of the high quality product, and you get embedded in that type of thinking. Once you are not exactly in that position you have the freedom to look at what is happening more than what you are doing,” he said.

He further explains that he is after all following the latest trend which is mobile gaming. “There are a lot of trends, and everybody knows the video game industry is like no other. There are fast paced trends and mega trends. I was trying to look at the mega trends and obviously mobile is having great traction.”

In the end it was a matter of choice for Stephane and about where he wanted to see himself in the next 5 years.

“In the console industry it is very difficult to de-risk, because you need to go all in almost every single time. Not a lot of people have the nerves and the guts to do that, and sometimes you do not have the choice, you need to do it. That is why when I said to myself, ‘Where do I see myself in five years? I want to be in a place where there are more possibilities, more growth in all senses, in creativity and innovation and business, and… I would rather be in mobile now and see myself [happy] in five years than be in console and wish that I would [have been in mobile]. I have a better chance to be happy in a healthy industry sub-sector in five years if I choose mobile.”

Share your thoughts in the comments section below.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Devolver Digital Has Delayed Skate Story, Baby Steps to 2025

Devolver Digital Has Delayed Skate Story, Baby Steps to 2025

The publisher has announced new 2025 release windows for both games, as well as Stick it to the Stickman.

Baldur’s Gate 3 Photo Mode Detailed, Coming in 2025

Baldur’s Gate 3 Photo Mode Detailed, Coming in 2025

The RPG's upcoming Photo Mode will feature various options, including lens settings, scene settings, frames, s...

Baldur’s Gate 3 Has Crossed 70 Million Mod Downloads

Baldur’s Gate 3 Has Crossed 70 Million Mod Downloads

Since official modding tools were added in September, players have uploaded over 3,000 mods and downloaded the...

Fallout 76 Crosses 21 Million Players

Fallout 76 Crosses 21 Million Players

Bethesda's online RPG crosses another milestone in player numbers, up from 20 million players in June.

Path of Exile 2 Teasers Showcase Sceptres, Lightning Magic, and More

Path of Exile 2 Teasers Showcase Sceptres, Lightning Magic, and More

The long-awaited action RPG is set to launch in early access for PC, PlayStation 5, and Xbox Series X/S on Dec...

Frostpunk 2 Post-Launch Roadmap Promises Three Expansions, Free Content Updates, and More

Frostpunk 2 Post-Launch Roadmap Promises Three Expansions, Free Content Updates, and More

2025 will see the launch of two Frostpunk expansions, a major free content update, and console ports, 11 bit s...