Planetside 2 Dev Confirms PS4 CPU Is A Bottleneck

But they are still aiming for 60FPS.

Posted By | On 22nd, Nov. 2014

planetside 2 ps4

Planetside 2 is a graphically intensive game on the PC; so when Sony Online Entertainment announced that they would be bringing it over to the PlayStation 4, people were excited to see how well the graphics would translate to the console, which, while powerful, still does not afford the kind of resources and flexibility that a PC development environment does.

And that is exactly what the developers have now confirmed- that the PS4 is proving to be harder to work with, mostly because the CPU, which is fairly weak, is a bottleneck.

“Our real bottlenecks are on the CPU side. From a graphical fidelity perspective, people will be impressed with what they see on the PS4. That’s always one of those things people are skeptical about. I see every time we post an article like this I always get called out: ‘haha, it’s bullshit he’s saying it’s going to look as good.’ It really does,” said creative director of Planetside 2, Matt Higby in an interview with Eurogamer.

“Again, the graphical fidelity is every bit as high. The slowdowns we have are on the CPU side more than the GPU side. It’s because we’re tracking and updating so many different players moving on your screen and moving around at once. All that animation and all the audio that’s associated with all those characters running around, all of their projectiles being simulated in their client, all those things end up hitting the CPU, not the GPU.

“So, generally when our frame-rates are low, it’s a CPU problem, not a GPU problem. And that’s where we’re optimzing right now, to get our CPU running faster so the game is running at a more consistent frame-rate on the PS4,” he concluded.

That said, they are still aiming for 1080p/60FPS on the console, although they admit that if they have to compromise, they will. Sadly, it appears that said compromise will be made for framerate, not resolution, which makes no sense for a game like Planetside 2 for me, but what do I know anyway.

“Right now we’re running for 1080p. We’re still trying to shoot for 60fps. We’re trying to get a solid frame-rate. So if we go to 30 it’ll be because we want to maintain a completely solid 30fps. But that’s the optimisation we’re working on right now. And we’re still grinding on it,” he said.

Alright. I just hope they didn’t bite off more than they can chew with the port, and that we can expect a PS4 version every bit as great as the PC version.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

15 Best Weapons in the Entire DOOM Franchise

15 Best Weapons in the Entire DOOM Franchise

With Doom: The Dark Ages quickly approaching, we take a look back at 15 of the best weapons the series had to...

Cronos: The New Dawn Channels Dead Space in Harrowing New Gameplay

Cronos: The New Dawn Channels Dead Space in Harrowing New Gameplay

Various weapons from the sci-fi survival horror are showcased while Bloober Team warns to not let the monstros...

Assassin’s Creed Shadows Hotfix 1.0.3 Features PS5 Pro and Gameplay Fixes

Assassin’s Creed Shadows Hotfix 1.0.3 Features PS5 Pro and Gameplay Fixes

The hotfix resolves crash issues on the PS5 and a graphical issue that occurred when enabling HDR and PSSR on ...

MOUSE: P.I. For Hire Introduces Sci-Fi Weapons in New Gameplay Trailer

MOUSE: P.I. For Hire Introduces Sci-Fi Weapons in New Gameplay Trailer

The latest trailer introduces a corrosive Turpentine Gun, a Freeze Ray that immobilizes targets, and a mind-co...

Marathon’s Closed Alpha Minimum PC Requirements Revealed

Marathon’s Closed Alpha Minimum PC Requirements Revealed

On the lower end, Bungie's extraction shooter needs an Intel Core i56600, a GTX 1050 Ti, 8 GB of RAM and only ...

Mario Kart World Direct is Approximately 15 Minutes Long

Mario Kart World Direct is Approximately 15 Minutes Long

The presentation will provide new details about the kart racer before its worldwide launch on June 5th for the...