Everybody’s Gone to the Rapture Devs Reveal That There Is A Run Button

This is a teensy bit embarrassing...

Posted By | On 13th, Aug. 2015

Everybody's Gone to the Rapture

The biggest criticism for the just released PlayStation 4 exclusive Everybody’s Gone to the Rapture is the game speed, which is just excruciatingly slow. It is so slow, in fact, that it has been a target of criticism, as many feel that it has been included as such simply to artificially increase the length of the game.

However, all of that criticism may be unfounded- responding to all of it, the developers revealed that there is a run button in the game- simply holding down R2 should lead to a gradual increase in your movement speed. It not being immediate, however, might be the reason that most players have not noticed it yet.

“A couple of weeks before the game went to final, Santa Monica did a last round of playtesting,” developers The Chinese Room said in a blog post. “At this point, the game included an autosprint. That meant that if you kept moving, you’d gradually ramp up to a run speed, specifically to deal with issues with how long potential back-tracking could take, given the game’s non-linearity. The problem was, playtesters wanted to be able to trigger it themselves. It didn’t matter about the speed, it was the psychology, the choice.

“So together with Santa Monica, we made a late call. We replaced the autosprint with an R2 trigger hold, keeping the gentle ramp up to main speed. This then needed testing, because it potentially threw out all of the pacing we’d been working on for the last year, plus could cause issues with accidentally parkouring into places you couldn’t escape from, creating game-breaking bugs. All this took time.

“And then suddenly launch was right on top of us, and something had been missed. The controller icon in the options menu was missing the sprint instruction, and it hadn’t been localised. Localisation takes about 24 hours, but because the UI is build in Flash, it would have to be changed, and that would mean a full round of testing before creating a patch- about 4-5 days through the global QA pipieline, which we’re doing now, but wasn’t ready in time for release. It’s in the online manual, but not at the start of the game.

“We probably should have announced the run button before launch, but we didn’t. That was a bad call, and we’ve paid for it in the reviews. But the most important thing is that we get the word out to players, so here we go – although we’d love you to take your time and explore Yaughton at a slow, steady pace, if you need to backtrack or get around more quickly, hold down R2 – it’ll take a few seconds before you are running fully, but it will speed your movement up.

“And sorry for those of you who already played and were frustrated by the speed. Hopefully it didn’t spoil the experience too much for you, and knowing you can get around faster if you need to will make you want to return to explore more. ”

Well, er… that just sounds like a very unfortunate comedy of errors. Still, I mean, I guess it is good to see that the biggest issue of the game does have a fix, that it is, in fact, not an issue at all.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

XDefiant Launches on May 21

XDefiant Launches on May 21

At launch, the multiplayer shooter will include 14 maps, 24 weapons, five factions, and five game modes.

Bloodstained: Ritual of the Night – Final Update Arrives May 9th for PS4, Xbox One and PC

Bloodstained: Ritual of the Night – Final Update Arrives May 9th for PS4, Xbox One and PC

Version 1.5 will also be available for Nintendo Switch players on May 16th, adding the co-op Chaos and PvP-foc...

THQ Nordic Digital Showcase Announced for August 2nd

THQ Nordic Digital Showcase Announced for August 2nd

There will be updates for Gothic Remake and Titan Quest 2 alongside new announcements. HandyGames is also host...

Helldivers 2 – Polar Patriots Warbond Goes Live on May 9th

Helldivers 2 – Polar Patriots Warbond Goes Live on May 9th

The new Premium Warbond adds three new primary weapons, a new grenade, pistol and Utility Booster, three armor...

Gray Zone Warfare Sells 400,000 Copies in 2 Days

Gray Zone Warfare Sells 400,000 Copies in 2 Days

Madfinger Games' tactical FPS sandbox launched into Steam Early Access recently and has performed well despite...

Assassin’s Creed Mirage is Coming to iOS on June 6

Assassin’s Creed Mirage is Coming to iOS on June 6

The open world action-adventure title's iOS port was originally set to arrive sometime in early 2024, but has ...