Ubisoft’s New Rendering Technique Allows Them To ‘Fit A Lot More’ In The Xbox One’s ESRAM

A very neat technique, used to great effect by Ubisoft for Rainbow Six: Siege.

Posted By | On 06th, Apr. 2016

Xbox One Logo

One of the most criticized things about the Xbox One this generation, from a hardware perspective at any rate, has been the ESRAM- it has often been cited as a bottleneck for games development, and it is a decision that we have seen Microsoft attempt to first justify, and then circumvent.

Ubisoft, one of the biggest supporters of the Xbox One platform, too have been working up ways to not be limited by the ESRAM- and during a GDC panel (summarized by WCCFTech), they shared one such technique that they have used to some success. The technique in question was used for Rainbow Six: Siege, and the technique used by Ubisoft was the checkerboard rendering technique. This technique breaks the image down into smaller squares, which can lead to less aliasing, and better IQ in general, with less noise. It can also mean that there is enough processing grunt left to render the game at a steady 60FPS (something that Ubisoft was consciously trying to do with Siege), at relatively high resolutions than would be possible otherwise, to boot. Finally, it helps Ubisoft get around the ESRAM issue too, as this technique allows them to ‘store more in the ESRAM’ than would be otherwise possible.

It sounds like a technique with a lot going for it, and very little against it- it will be interesting to see if we see more Xbox One bound games adopt it going forward.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

No, Final Fantasy 7 Remake Part 3 Isn’t a Shorter Game Than Rebirth, Clarifies Game Director

No, Final Fantasy 7 Remake Part 3 Isn’t a Shorter Game Than Rebirth, Clarifies Game Director

"It’s not about cutting out content; it’s making sure that it feels right, the speed at which the story pr...

Pokémon Legends: Z-A Was the Biggest Physical Game Launch in the US Since Tears of the Kingdom

Pokémon Legends: Z-A Was the Biggest Physical Game Launch in the US Since Tears of the Kingdom

Game Freak's latest had a strong debut in the region, both in physical units sold and overall dollar sales, ac...

ARC Raiders Trailer Paints a Post-Apocalyptic Picture of Hope Before Revealing Its Biggest ARC Yet

ARC Raiders Trailer Paints a Post-Apocalyptic Picture of Hope Before Revealing Its Biggest ARC Yet

The Queen seemingly has company, as a massive new ARC is revealed for Embark's extraction shooter ahead of thi...

Battlefield: RedSec is Free-to-Play – Battle Royale Confirmed for October 28th Launch

Battlefield: RedSec is Free-to-Play – Battle Royale Confirmed for October 28th Launch

The first battle royale mode in the series since Firestorm is dropping tomorrow and will be free for everyone ...

Former PlayStation Exec Says Chasing Live-Service Like Fortnite is like a “Mirage” on a “Sand Dune”

Former PlayStation Exec Says Chasing Live-Service Like Fortnite is like a “Mirage” on a “Sand Dune”

Shawn Layden spoke about his time at Sony working on single-player games, and the company's change in prioriti...

Former Halo: Combat Evolved Developer Says Halo: Campaign Evolved “Feels Genuine” and is “Gorgeous”

Former Halo: Combat Evolved Developer Says Halo: Campaign Evolved “Feels Genuine” and is “Gorgeous”

Marcus Lehto wrote about how impressive Halo: Campaign Evolved looks, noting that "it warms my heart to see Ha...