Mirror’s Edge: Catalyst Locks Faith’s Abilities To Help Players, Says Developer

"The RPG element is really about allowing the player to engage in the tools."

Posted By | On 16th, Apr. 2016

Mirror's Edge Catalyst

When Mirror’s Edge Catalyst launches next month, it will, hopefully, be a far better game than the original, which had a lot of potential and great promise, but which faltered in its execution. Certainly, DICE seem to be learning all the right lessons from the first game to make Catalyst a more compelling proposition.

However, one of the changes that they have introduced in Catalyst seems to be drawing the ire of the fans of the original game- the decision to lock abilities behind an RPG like progression based skill tree system. However, in an interview with Gamespot, DICE’s senior producer Jeremy Miller explained that the decision had been made to help players get more familiar with the abilities they do have access to more organically.

“The RPG element is really about allowing the player to engage in the tools, because it is a unique way of interacting with the world,” he said in an interview with GameSpot.

“We’ve got a different control scheme. It’s a little more intuitive and fluid. Part of having this progression in there is to allow you to be able to master your tools, and to give you a little bit of breathing room so you feel confident and excited about what you can do.”

A lot of these changes, Miller explained, were made in response to the feedback from the original game.

“The quick-turn is a slightly more abstract tool and people didn’t use it as much [in Mirror’s Edge],” he said.

“We’ve seen a distinct increase in people going, ‘Oh, I’ve got this, how do I use it?’ It’s worked into people’s movement language much more successfully as a result of doing that.”

Mirror’s Edge Catalyst will launch next month on PS4, Xbox One, and PC. A closed beta for the game will be held later this month.


Keep On Reading!

Virtua Fighter Crossroads is An “Open Sandbox RPG,” Says Producer, Where “Player Choice Matters”

Virtua Fighter Crossroads is An “Open Sandbox RPG,” Says Producer, Where “Player Choice Matters”

RGG Studio's Riichiro Yamada also promises a "lot of side content", including "side quests with the old cast" ...

Star Wars Eclipse “Simply Cannot Be Completed” if Quantic Dream Proceeds With Layoffs, Say Devs

Star Wars Eclipse “Simply Cannot Be Completed” if Quantic Dream Proceeds With Layoffs, Say Devs

After announcing layoffs for 115 employees following the failure of Spellcasters Chronicles, developers are st...

Dinoblade Launches on July 23rd, Prehistoric Souls-like Combat Showcased in New Trailer

Dinoblade Launches on July 23rd, Prehistoric Souls-like Combat Showcased in New Trailer

What began as a humble series of animations by Jean Nguyen back in 2022 has evolved into a full-fledged PC tit...

Grand Theft Auto 6 Has Seen “Record” Pre-Orders on Xbox Series X/S, Clarifies Microsoft

Grand Theft Auto 6 Has Seen “Record” Pre-Orders on Xbox Series X/S, Clarifies Microsoft

An Xbox spokesperson said that recent estimates "don't represent pre-order data" and that people should "wait ...

Grand Theft Auto 6 Won’t Get a Disc-Based Physical Copy, Despite Recent Reports – Rumor

Grand Theft Auto 6 Won’t Get a Disc-Based Physical Copy, Despite Recent Reports – Rumor

A "source with knowledge of the plans" told The Hollywood Reporter that it's not on the cards, either at launc...

Assassin’s Creed Black Flag Resynced Showcases Havana’s Astonishing Glow-Up and Authenticity

Assassin’s Creed Black Flag Resynced Showcases Havana’s Astonishing Glow-Up and Authenticity

From changes in lighting due to nightfall or different types of rainfall and winds, the city looks better than...