While Gears of War 2 might have been all about being “bigger, better and more badass” than Gears 1, Gears of War 3 is all about being “lesser.” Less is more, in simpler terms.
“Part of it is that you always want to do more, more, more, and when we did Gears 2 we had a ‘new, better, more’ process,” Executive producer Rod Ferguson said while talking to Edge.
“But going from 2 to 3, we’ve actually added less. We’ve changed it to be a NMBL – new, more, better, less – process instead. And we figured out there were some things we wanted to reduce down. But then, knowing it’s the last one, you kind of think, ‘Let’s just shove as much in as possible’ – but that’s not our way.
“We’re always focussed on quality and polish, and we know that for every feature you add, you’re taking polish away from other features. You have to find what the game is actually about, rather than just make a collection of random features.”
Gears of war 3 will launch September 20th for the Xbox 360. A worldwide public beta will be launched in late April, or mid-April for those who own a copy of Bulletstorm: Epic Edition.
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