At SIGGRAPH this year, Square Enix held another talk to discuss the excellent and frankly amazing technology that is powering their upcoming Final Fantasy 15– I have long since been of the opinion that the game itself may even end up being disappointing when all is said and done, but its technology will make it stand out nonetheless.
At SIGGRAPH, Square got more into exactly what that technology is, and how it works. Remi Driancourt of the Advanced Technology Division at Square Enix discussed the lighting techniques used by Square Enix, including global illumination, as well as the dynamic weather system that is in the game, including the excellent cloud (by which we neither mean the Final Fantasy 7 hero Cloud, nor do we mean the cloud as in the power of the cloud. We mean clouds. Like rainclouds) rendering tech employed.
Presentations like these vindicate my belief that Final Fantasy 15 is a technical tour de force. I can’t wait to give the game a proper go once it releases on PlayStation 4 and Xbox One come September 30. You can check out the presentation below from 40 minutes and 50 seconds which details the various parameters outlined in the headline.
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