Biomutant is a name that we have been hearing about for quite some time. The game was shown off as early as 2018, but went silent for a very long time. Many assumed that it was canceled until it showed up again around mid-2020. The game is now set to release this May, but what took so long? Well, it seems the game both got bigger, and the team needed more time to get everything running well.
In a lengthy interview with IGN, Experiment 101 Studio Head Stefan Ljungqvist spoke about the game’s now infamous delayed nature. The explanation was simple enough: the game just got bigger than what they were originally expecting. The script was said to triple from 80-85,000 words to 250,000, for instance, and with a small team of only 20 people, that scope also meant a lot more bugs to fix, and they wanted to make sure they could deliver the best experience possible.
“It’s been a huge amount of work for QA, because it’s not easy in an open-world game to find them. And then once they’ve been found, we have to fix them, and that’s put some additional challenge on us, being a small team.
“Any game is going to ship with [smaller] bugs, but I’m talking about bugs that are truly disruptive to the game experience. We don’t want to ship with that. I think that’s what caused us to just wait until we were ready to do it.”
Biomutant is not set to release on May 25th for PlayStation 4, Xbox One and PC.
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